Zhigang Deng
(Ph.D., University of Southern California, 2006)

Assistant Professor
Department of Computer Science
University of Houston, Houston, TX

Director, Computer Graphics and Interactive Media Lab (CGIM)

Investigator, Institute of Biomedical Imaging Sciences (IBIS)

Office: Philip G. Hoffman Hall (PGH) , Room 536
Email: zdeng4(AT)uh.edu (primary)
           zdeng(AT)cs.uh.edu
Phone: (713) 743-1018
Fax: (713) 743-3335
Mailing Address:
University of Houston
Department of Computer Science
501 Philip G. Hoffman Hall,
Houston, TX, 77204-3010

 

Research

I founded and directs the UH Computer Graphics and Interactive Media Lab, and co-directs the UH Computer Gaming Program. My research interests include computer graphics, computer animation, medical visualization, interactive media and gaming, human-centered computing, motion tracking, analysis and processing, and human computer interaction.

I am blessed to work with the following bright graduate students: Tanasai Sucontphunt, Xiaohan Ma, Qing Li, Chang H. Yun, Qin Gu, Nikhil Navkar, and Binh Lehuy.

Recent Publications      ( Full publication list )

"O' Game, Can You Feel My Frustration?: Improving User's Gaming Experience via StressCam," C. Yun, D. Shastri, I. Pavlidis, and Z. Deng, Proc. of ACM SIGCHI Conference on Human Factors in Computing Systems (CHI) 2009, Boston, MA, April 5-9, 2009, (conditionally accepted).

"Perceptually Consistent Example-based Human Motion Retrieval," Z. Deng, Q. Gu, and Q. Li, Proc. of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D) 2009, Boston, MA, Feb 27 - March 1, 2009, to appear.

"Natural Eye Motion Synthesis by Modeling Gaze-Head Coupling," X. Ma and Z. Deng, Proc. of IEEE Virtual Reality (VR) 2009 Conference, Lafayette, Louisiana, March 14-18, 2009, to appear.

"Perceptually Guided Expressive Facial Animation," Z. Deng and X. Ma, Proc. of ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA) 2008, Dubin, Ireland, July 7-9, 2008, pp. 67-76.

"Compression of Human Motion Capture Data Using Motion Pattern Indexing," Q. Gu, J. Peng, and Z. Deng, Computer Graphics Forum (CGF), 2008, (in press). Recommended by EG08 paper committee.

"Expressive Speech Animation Synthesis with Phoneme-Level Controls," Z. Deng and U. Neumann, Computer Graphics Forum (CGF), 27(8), 2008, pages 2096-2113.

"Interactive 3D Facial Expression Posing through 2D Portrait Manipulation," T. Suconphunt, Z. Mo, U. Neumann, and Z. Deng, Proc. of Graphics Interface (GI 2008), Windsor, Ontario, Canada, May 28-30, 2008, pp. 177-184.

"Orthogonal Blendshape based Editing System for Facial Motion Capture Data," Q. Li and Z. Deng, IEEE Computer Graphics and Applications (CG&A), Nov/December, 2008, pp. 76-82.

"A Novel Visual System for Expressive Facial Motion Data Exploration," T. Sucontphunt, X. Yuan, Q. Li and Z. Deng, Proc. of 2008 IEEE Pacific Visualization Symposium (PacificVis 2008), Kyoto, Japan, March 5-7, 2008, pp. 103-110.

[Book] "Data-Driven 3D Facial Animation", Z. Deng and U. Neumann (Eds), Springer-Verlag Press, October 2007, ISBN: 978-1-84628-906-4.

"Online Motion Capture Marker Labeling for Multiple Interacting Articulated Targets," Q. Yu, Q. Li, and Z. Deng, Computer Graphics Forum (Proc. of Eurographics 2007), Prague, Czech Republic, September 2007, pp.477-483.

"Rigid Head Motion in Expressive Speech Animation: Analysis and Synthesis," C. Busso, Z. Deng, M. Grimm, U. Neumann, and S. Narayanan, IEEE Transaction on Audio, Speech, and Language Processing (TASLP), March 2007, 15(3), pp. 1075-1086.

"eFASE: Expressive Facial Animation Synthesis and Editing with Phoneme-Isomap Controls," Z. Deng and U. Neumann, Proc. of ACM SIGGRAPH/EG Symposium on Computer Animation (SCA 2006), Vienna, Austria, Sep 2-4, 2006, pp. 251-259.

"Animating Blendshape Faces by Cross-Mapping Motion Capture Data," Z. Deng, P.Y. Chiang, P. Fox, and U. Neumann, Proc. of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D) 2006, Redwood City, CA, March 2006, pp. 43-48.

"Expressive Facial Animation Synthesis by Learning Speech Co-Articulation and Expression Spaces," Z. Deng, U. Neumann, J.P. Lewis, T.Y. Kim, M. Bulut, and S. Narayanan, IEEE Transaction on Visualization and Computer Graphics (TVCG), 12(6), Nov/Dec 2006, pp. 1523-1534.

"Automated Eye Motion using Texture Synthesis," Z. Deng J.P. Lewis, and U. Neumann, IEEE Computer Graphics & Applications (CG&A), 25(2), March/April 2005, pp. 24-30.

"Reducing Blendshape Interference by Selected Motion Attenuation" J.P. Lewis, J. Mooser, Z. Deng, and U. Neumann, Proc. of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D), Washington DC, April 2005, pp.25-29.
 

Teaching


COSC 6397  "Advanced Game Development" (Spring 2008, Spring 2009)
COSC 6358  "Introduction to Interactive Game Development" (Fall 2007, Fall 2008)
COSC 6372  "3D Computer Graphics" (Fall 2007, Fall 2008)
COSC 6356  "Computer Animation and Simulation" (Spring 2007, Spring 2009)
COSC 4355  "Ubiquitous Computing" (Fall 2006), co-teach with Dr. Pavlidis.

Professional Services

Journal Editing:
Editorial Board, ACM Computer In Entertainment, (2008 - ).
Associate Editor, International Journal of Image and Graphics, (2009 - ).

Conference Committee and Organization:
Program Committee Member, IEEE Virtual Reality (VR) 2009 Conference.
Program Committee Member, IEEE International Conference on CAD and Computer Graphics 2009.
Program Committee Member, International Conference on Intelligent Virtual Agents (IVA) 2009.
Program Committee Member, IEEE International Conference on Computer Animation and Social Agents (CASA) 2009.
Program Chair, TexGraph 2008 Conference, Houston, TX, May 2008.
Program Committee Member, International Conference on Intelligent Virtual Agents (IVA) 2008.
Program Committee Member, International Symposium on Visual Computing (ISVC) 2008.
Program Committee Member, IEEE International Conference on Computer Animation and Social Agents (CASA) 2008.
Program Committee Member, International Conference on Intelligent Virtual Agents (IVA) 2007.
Program Committee Member, IEEE International Conference on CAD and Computer Graphics 2007.

Paper Reviewer for Journals: ACM Tran. on Graph. (TOG), IEEE Trans. on Vis and Computer Graph. (TVCG), IEEE Computer Graph. and Appl. (CG&A), Computer Graphics Forum (CGF), Graphical Models (GM), IEEE Trans. on Multimedia (ToMM), IEEE Trans. on Audio, Speech, and Language Processing (TASLP), Int'l Journal of Human-Computer Studies (IJHCS), ACM Computer in Entertainment, Computer & Graphics, Int'l Journal of Imaging Systems and Technology (IJIST), Journal of Information Science and Engineering.

Paper Reviewer for Conferences: SIGGRAPH, Eurographics (EG), ACM Symp. on Interactive 3D Graphics and Games (I3D), Symp. on Computer Animation (SCA), IEEE Visualization, ACM CHI Conf. on Human Factors in Computing Systems (CHI), Graphics Interface (GI), Computer Graphics Int'l (CGI), IEEE Virtual Reality (VR), Pacific Graphics (PG), Int'l Conf. on Artificial Reality and Telexistence (ICAT), Int'l Conf. on Intelligent Virtual Agents (IVA), Int'l Conf. on CAD/Graphics (CAD/Graphics), Int'l Conf. on Multimodal Interface (ICMI). .