Zhigang Deng

Assistant Professor
Computer Science Department
University of Houston

Office:
Phillip G. Hoffman Hall (GPH), 536
Houston, TX 77204-3010

Tel: +1 713 743 1018
Fax: +1 713 743 3335

Email: zdeng4 (at) uh.edu
| zdeng (at) cs.uh.edu

Mailing Address:
University of Houston Department of Computer Science 501 Philip G. Hoffman Hall, Houston, TX, 77204-3010

Teaching

Fall 2009
COSC7397 Advanced Topics in Computer Graphics and Animation

Fall 2009
CS6358 Introduction to Game Development

Spring 2009
CS6356 Computer Animation and Simulation

Spring 2009
CS6397 Advanced Game Development

Travel

Feb 27-1, 2009 SI3D, Boston
Mar 24-28, 2009 VR, Lafayette, LA
Apr 24-26, 2009 FDG, Disney Wonder Cruise
Aug 3-7, 2009 SIGGRAPH, New Orleans, LA
Nov 21-23, 2009 EG 2010 PC Meeting, Norrkoping, Sweden

Acknowledgments

This page is built upon the neat CSS and layout created by Prof. Jeffrey Heer at Stanford University.

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selected current projects

FacePEM: Perceptually Guided Facial Animation

perceptually guided computational framework for expressive facial animation generation and evaluation

Eye and Head Animations

data-driven synthesis algorithms for realistic and coordinated eye and head movements

Visual Speech Animation Synthesis

generate expressive visual speech animations based on novel typed or spoken input

Facial Animation Editing and Transferring

efficient and automated algorithms and systems for editing and transferring facial motions across different models or modalities

Blendshape Animation

algorithms for automating or reducing time-consuming tuning efforts of the blendshape animation approach that has been widely used in industry practice

Character Motion Compression and Retrieval

effective algorithms for compressing and retrieving character motions by hierarchically extracting meaningful motion patterns from dataset

Improving Gaming Experience by Incorporating Physiological Feedback

novel methodology to improve users' gaming experience by monitoring their physiological signals and thus automatically adjusting the difficulty level of computer games

Interactive Teeth Segmentation

interactive geometric algorithm to accurately segment the upper and lower teeth that are 3D models reconstructed from 2D CT images



biography

I am an Assistant Professor of Computer Science at University of Houston. My research interests include computer graphics, computer animation, virtual human modeling and animation, human computer interaction, medical data visualization and intervention, and GPU-based algorithms. I am the founding director of the UH Computer Graphics and Interactive Media (CGIM) Lab.

I completed my Ph.D. in Computer Science at the Integrated Media System Center and Department of Computer Science at the University of Southern California (Los Angeles, CA). I also received my B.S. degree in Mathematics from Xiamen University (China), and my M.S. in Computer Science from Peking University (China). Over the years, I've worked at the Founder Research and Development Center (China), and AT&T Shannon Research Lab.

I work with the following current graduate students: Qin Gu, Qing Li, Tanasai Sucontphunt, Xiaohan Ma, Nikhil Navkar, Binh H. Le, Mario Rincon, and Michael Jahn. My current research has been funded by the National Science Foundation, the Texas Norman Hackerman Advanced Research Program, Methodist Hospital Research Institute, and other sources.


Latest News
The UH Computer Science team ("Ifrit Salsa") consisting of students in our gaming class, was selected as one of the top 5 finalists in the Microsoft Imagine Cup 2010 US competition, with its game "RoboRecycler".
I receive a three-year NSF IIS grant to work on "socially engaging avatar" research, and a three-year NSF CPS grant (as a co-PI) to work on "imaging-guided surgical intervention" research.
Our research paper on Style Learning and Transferring for Facial Animation Editing has been accepted to ACM SIGGRAPH/Eurographics Sympoisum on Computer Animation (SCA) 2009 at New Orleans, LA (August 1-2, 2009).
I will serve in the paper program committee of Eurographics 2010 Conference at Norrkoping, Sweden (May 4-7th, 2010).
Our research paper on Intermittency of Slow Arm Movements Increases in Distal Direction has been accepted to IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) 2009 at St Louis, MO (Oct 11-15, 2009). This research is in collaboration with the Mechatronics and Haptic Interfaces (MAHI) Lab at Rice University.
Our research paper on An Interactive Geometrical Technique for Upper and Lower Teeth Segmentation has been accepted to the 12th International Conference on Medical Image Computing and Computer Assisted Intervention (MICCAI) 2009 Conference at London, UK (Sep 20-24, 2009). This research is in collaboration with the Methodist Hospital Research Institute.