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selected current projects
Eye and Head Animationsdata-driven synthesis algorithms for realistic and coordinated eye and head movements
Visual Speech Animation Synthesisgenerate expressive visual speech animations based on novel typed or spoken input
Facial Animation Editing and Transferringefficient and automated algorithms and systems for editing and transferring facial motions across different models or modalities
Blendshape Animationalgorithms for automating or reducing time-consuming tuning efforts of the blendshape animation approach that has been widely used in industry practice
Character Motion Compression and Retrievaleffective algorithms for compressing and retrieving character motions by hierarchically extracting meaningful motion patterns from dataset
Improving Gaming Experience by Incorporating Physiological Feedbacknovel methodology to improve users' gaming experience by monitoring their physiological signals and thus automatically adjusting the difficulty level of computer games
Papers:
CHI'09
Interactive Teeth Segmentationinteractive geometric algorithm to accurately segment the upper and lower teeth that are 3D models reconstructed from 2D CT images |
biographyI am an Assistant Professor of Computer Science at University of Houston. My research interests include computer graphics, computer animation, virtual human modeling and animation, human computer interaction, medical data visualization and intervention, and GPU-based algorithms. I am the founding director of the UH Computer Graphics and Interactive Media (CGIM) Lab. I completed my Ph.D. in Computer Science at the Integrated Media System Center and Department of Computer Science at the University of Southern California (Los Angeles, CA). I also received my B.S. degree in Mathematics from Xiamen University (China), and my M.S. in Computer Science from Peking University (China). Over the years, I've worked at the Founder Research and Development Center (China), and AT&T Shannon Research Lab. I work with the following current graduate students: Qin Gu, Qing Li, Tanasai Sucontphunt, Xiaohan Ma, Nikhil Navkar, Binh H. Le, Mario Rincon, and Michael Jahn. My current research has been funded by the National Science Foundation, the Texas Norman Hackerman Advanced Research Program, Methodist Hospital Research Institute, and other sources. Latest News
The UH Computer Science team ("Ifrit Salsa") consisting of students in our gaming class, was selected as one of the top 5 finalists in the Microsoft Imagine Cup 2010 US competition, with its game "RoboRecycler".
I receive a three-year NSF IIS grant to work on "socially engaging avatar" research, and a three-year NSF CPS grant (as a co-PI) to work on "imaging-guided surgical intervention" research.
Our research paper on Style Learning and Transferring for Facial Animation Editing
has been accepted to ACM SIGGRAPH/Eurographics Sympoisum on Computer Animation (SCA) 2009 at New Orleans, LA (August 1-2, 2009).
I will serve in the paper program committee of Eurographics 2010 Conference at Norrkoping, Sweden (May 4-7th, 2010).
Our research paper on Intermittency of Slow Arm Movements Increases in Distal Direction
has been accepted to IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) 2009 at St Louis, MO (Oct 11-15, 2009). This research is in collaboration with the Mechatronics and Haptic Interfaces (MAHI) Lab at Rice University.
Our research paper on An Interactive Geometrical Technique for Upper and Lower Teeth Segmentation
has been accepted to the 12th International Conference on Medical Image Computing and Computer Assisted Intervention (MICCAI) 2009 Conference at London, UK (Sep 20-24, 2009). This research is in collaboration with the Methodist Hospital Research Institute.
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Our research paper on Style Learning and Transferring for Facial Animation Editing
has been accepted to
I will serve in the paper program committee of
Our research paper on Intermittency of Slow Arm Movements Increases in Distal Direction
has been accepted to