Zhigang Deng
(Ph.D., University of Southern California, 2006)

Assistant Professor
Department of Computer Science
University of Houston, Houston, TX

Director, Computer Graphics and Interactive Media Lab (CGIM)

Office: Philip G. Hoffman Hall (PGH) , Room 536
Email: zdeng4(AT)mail.uh.edu (primary)
           zdeng4@(AT)uh.edu
Phone: (713) 743-1018
Fax: (713) 743-3335
Mailing Address:
University of Houston
Department of Computer Science
501 Philip G. Hoffman Hall,
Houston, TX, 77204-3010

 

Research

I founded and directs the UH Computer Graphics and Interactive Media Lab, and co-directs the UH Computer Gaming Program. My research interests include computer graphics, computer animation, virtual human modeling and animation, human computer interaction, medical data visualization and intervention, and interactive media and gaming.

I work with the following current graduate students: Tanasai Sucontphunt, Xiaohan Ma, Qing Li, Qin Gu, Nikhil Navkar, Binh H. Le, Mario Rincon, and Michael Jahn, and former PhD students: Chang Yun (Ph.D., 2009).

Recent Representative Papers      ( Full publication list )

"Style Learning and Transferring for Facial Animation Editing," X. Ma, B. H. Le, and Z. Deng, Proc. of ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA) 2009, New Orleans, LA, Oct 1-2, 2009, (to appear).

"Intermittency of Slow Arm Movements Increases in Distal Direction," O. Celik, Q. Gu, Z. Deng, and M. O'Malley, Proc. of IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) 2009, St Louis, MO, Oct 11-15, 2009, (to appear).

"An Interactive Geometrical Technique for Upper and Lower Teeth Segmentation," B. H. Le, Z. Deng, J. Xia, Y.-B. Chang, and X. Zhou, Proc. of International Conference on Medical Image Computing and Computer Assisted Intervention (MICCAI) 2009, London, UK, Sep 20-24, 2009, (to appear).

"Can Local Avatars Satisfy Global Audience? A Case Study of High-Fidelity 3D Facial Avatar Animation in Subject Identification and Emotion Perception by US and International Groups," C. Yun, Z. Deng, and M. Hiscock, ACM Computer In Entertainment (CIE), 7(2), 2009, pp. 1-26.

"O' Game, Can You Feel My Frustration?: Improving User's Gaming Experience via StressCam," C. Yun, D. Shastri, I. Pavlidis, and Z. Deng, Proc. of ACM SIGCHI Conference on Human Factors in Computing Systems (CHI) 2009, Boston, MA, April 5-9, 2009, pp. 2195-2204.

"Perceptually Consistent Example-based Human Motion Retrieval," Z. Deng, Q. Gu, and Q. Li, Proc. of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D) 2009, Boston, MA, Feb 27 - March 1, 2009, pp. 191-198.

"Natural Eye Motion Synthesis by Modeling Gaze-Head Coupling," X. Ma and Z. Deng, Proc. of IEEE Virtual Reality (VR) 2009 Conference, Lafayette, Louisiana, March 14-18, 2009, pp. 143-150.

"Compression of Human Motion Capture Data Using Motion Pattern Indexing," Q. Gu, J. Peng, and Z. Deng, Computer Graphics Forum (CGF), 28(1), 2009, pp. 1-12. Recommended by EG08 paper committee.

"Perceptually Guided Expressive Facial Animation," Z. Deng and X. Ma, Proc. of ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA) 2008, Dubin, Ireland, July 7-9, 2008, pp. 67-76.

"Expressive Speech Animation Synthesis with Phoneme-Level Controls," Z. Deng and U. Neumann, Computer Graphics Forum (CGF), 27(8), 2008, pages 2096-2113.

"Interactive 3D Facial Expression Posing through 2D Portrait Manipulation," T. Suconphunt, Z. Mo, U. Neumann, and Z. Deng, Proc. of Graphics Interface (GI 2008), Windsor, Ontario, Canada, May 28-30, 2008, pp. 177-184.

"Orthogonal Blendshape based Editing System for Facial Motion Capture Data," Q. Li and Z. Deng, IEEE Computer Graphics and Applications (CG&A), Nov/December, 2008, pp. 76-82.

[Book] "Data-Driven 3D Facial Animation", Z. Deng and U. Neumann (Eds), Springer-Verlag Press, October 2007, ISBN: 978-1-84628-906-4.

"Online Motion Capture Marker Labeling for Multiple Interacting Articulated Targets," Q. Yu, Q. Li, and Z. Deng, Computer Graphics Forum (Proc. of Eurographics 2007), Prague, Czech Republic, September 2007, pp.477-483.

"Rigid Head Motion in Expressive Speech Animation: Analysis and Synthesis," C. Busso, Z. Deng, M. Grimm, U. Neumann, and S. Narayanan, IEEE Transaction on Audio, Speech, and Language Processing (TASLP), March 2007, 15(3), pp. 1075-1086.

"eFASE: Expressive Facial Animation Synthesis and Editing with Phoneme-Isomap Controls," Z. Deng and U. Neumann, Proc. of ACM SIGGRAPH/EG Symposium on Computer Animation (SCA 2006), Vienna, Austria, Sep 2-4, 2006, pp. 251-259.

"Animating Blendshape Faces by Cross-Mapping Motion Capture Data," Z. Deng, P.Y. Chiang, P. Fox, and U. Neumann, Proc. of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D) 2006, Redwood City, CA, March 2006, pp. 43-48.

"Expressive Facial Animation Synthesis by Learning Speech Co-Articulation and Expression Spaces," Z. Deng, U. Neumann, J.P. Lewis, T.Y. Kim, M. Bulut, and S. Narayanan, IEEE Transaction on Visualization and Computer Graphics (TVCG), 12(6), Nov/Dec 2006, pp. 1523-1534.

"Automated Eye Motion using Texture Synthesis," Z. Deng J.P. Lewis, and U. Neumann, IEEE Computer Graphics & Applications (CG&A), 25(2), March/April 2005, pp. 24-30.

"Reducing Blendshape Interference by Selected Motion Attenuation" J.P. Lewis, J. Mooser, Z. Deng, and U. Neumann, Proc. of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D), Washington DC, April 2005, pp.25-29.
 

Teaching


COSC 7397  "Advanced Topics in Computer Graphics and Animation" (Fall 2009)
COSC 6397  "Advanced Game Development" (Spring 2008, Spring 2009)
COSC 6358  "Introduction to Interactive Game Development" (Fall 2007, Fall 2008, Fall 2009)
COSC 6372  "3D Computer Graphics" (Fall 2007, Fall 2008)
COSC 6356  "Computer Animation and Simulation" (Spring 2007, Spring 2009)
COSC 4355  "Ubiquitous Computing" (Fall 2006), co-teach with Dr. Pavlidis.

Professional Services

Journal Editing:
Editorial Board Member, ACM Computer In Entertainment, 2008 - Present.
Editorial Board Member, International Journal of Image and Graphics, 2009 - Present.

Conference Committee and Organization:
Program Committee Member, Eurographics(EG) 2010.
Program Committee Member, IEEE Virtual Reality (VR) Conference 2009 .
Program Committee Member, Int'l Conf. on Intelligent Virtual Agents (IVA) 2009, 2008, 2007.
Program Committee Member, IEEE Int'l Conf. on Computer Animation and Social Agents (CASA) 2009, 2008.
Program Committee Member, IEEE Int'l Conf on CAD and Computer Graphics 2009, 2007.
Program Committee Member, Int'l Symp. on Visual Computing (ISVC) 2009, 2008.
Program Chair, TexGraph 2008 Conference, Houston, TX, May 2008.

Paper Reviewer for Journals: ACM Tran. on Graph. (TOG), IEEE Trans. on Vis and Computer Graph. (TVCG), IEEE Computer Graph. and Appl. (CG&A), Computer Graphics Forum (CGF), Graphical Models (GM), IEEE Trans. on Multimedia (ToMM), IEEE Trans. on Audio, Speech, and Language Processing (TASLP), Int'l Journal of Human-Computer Studies (IJHCS), ACM Computer in Entertainment, Computer & Graphics, The Visual Computer, Computer Animation and Virtual Worlds, Image and Vision Computing, Int'l Journal of Imaging Systems and Technology (IJIST), Journal of Information Science and Engineering (Taiwan), EURASIP Journal on Audio, Speech, and Music Processing.

Paper Reviewer for Conferences: SIGGRAPH, SIGGRAPH Asia, Eurographics (EG), ACM Symp. on Interactive 3D Graphics and Games (I3D), Symp. on Computer Animation (SCA), IEEE Visualization, ACM CHI Conf. on Human Factors in Computing Systems (CHI), Graphics Interface (GI), Computer Graphics Int'l (CGI), IEEE Virtual Reality (VR), Pacific Graphics (PG), Int'l Conf. on Artificial Reality and Telexistence (ICAT), Int'l Conf. on Intelligent Virtual Agents (IVA), Int'l Conf. on CAD/Graphics (CAD/Graphics), Int'l Conf. on Multimodal Interface (ICMI).