LESSON Schedule Planner

6152 COSC6372: 3D Computer Graphics

Instructor’s Name: Zhigang Deng

 

 

LESSON TITLE

DATE

REFERENCE

Class Introduction

8/25/08

Syllabus

Intro to Computer Graphics

8/27/08

 

OpenGL fundamental

9/3/08

 

OpenGL fundamental

9/8/08

 

OpenGL fundamental

9/10/08

 

Rasterization

9/15/08

 

3D Transform and Projection

9/17/08

 

3D Transform and Projection

9/22/08

 

Illumination, Lighting and shading

9/24/08

 

Illumination, Lighting and shading

9/29/08

 

Curve and Curve Surfaces

10/1/08

 

Curve and Curve Surfaces

10/6/08

 

Texture and level of Details

10/8/08

 

Texture and Level of Details

10/13/08

 

Screen Space Interpolation with Perspective Correction

10/15/08

 

Sampling and Reconstruction

10/20/08

 

Radiosity

10/22/08

 

Ray-Tracing

10/27/08

 

Compositing and Volume Slices

10/29/08

 

 

 


 

LESSON Schedule Planner

6152 COSC6372: 3D Computer Graphics

Instructor’s Name: Zhigang Deng

 

LESSON TITLE

DATE

REFERENCE

Procedure Texture and Environment Maps

11/3/08

 

Animation Techniques

11/5/08

 

Natural Phenomenon Simulation

11/10/08

 

Natural Phenomenon Simulation

11/12/08

 

Character Animation

11/17/08

 

Facial Animation

11/19/08

 

Non-Photorealistic Rendering

11/24/08

 

Final Project Presentation

12/1/08

 

Final Project Presentation

12/3/08

 

 

 

 

 

 

 

 

 

 

Weights:

Homework #1 (10%), Homework #2 (10%), Homework #3 (10%), Homework #4 (10%), Homework #5 (10%), Final Project (40%), Class Attendance (10%)

Notes about Final Projects:

This class is a project based class. 2 students are teamed to work on a project. Here is the procedure: After students (2 students) submit the initial final project proposal to the instructors, instructors will give feedback/comments to the proposals and help to finalize the project. There are a final project presentation and a written final project report (6-8 pages) for each final project.

 

 

 

 

 

Book References:

 

[Text Book]3D Computer Graphics, by Alan Watt, Addison-Wesley, 2000, third edition

[Animation Book] Computer Animation Algorithm and Techniques, by Rick Parent, Morgan Kaufman, 2002.

[Other Graphics Book]  [Online OpenGL book] http://glprogramming.com/red/