Department of Computer Science
New Course (Fall 07): COSC4397 and COSC6397
Introduction to Interactive Game
Development

Instructors: Professor Olin Johnson (COSC4397 for undergraduate students)
Professor Zhigang Deng (COSC6397 for graduate students)
Assistant Instructors:Jose Baez-Franceschi (modeling and texture)
Chang Yun (XNA)
Synopsis
Introduction to fundamentals (theories and practices) of interactive game development in PC and XBOX 360 environments. The game development involves learning Microsoft XNA and C#, as well as basic modeling, texture techniques and animation.
Prerequisite
Consent of instructor
Reference Books/Materials
Book:
"Professional XNA Game Programming: For Xbox 360 and Windows", by Benjamin Nitschke, Wrox, 1st edition, 2007. ISBN#:0470126779
"Computer Graphics Theory into Practice", by Jeffrey J. McConnell, Jones and Bartlett, 2005.
"Computer Animation Algorithm and Techniques", by Rick Parent, Morgan Kaufman, 2002.
Additional
There are some web pages dedicated to the XNA game development
Official Microsoft XNA page: http://creators.xna.com
XNA Development: Game Development for the masses: http://xnadevelopment.com
XNA Resources: http://xnaresources.com
HOW TO ADD THIS CLASS
[for COSC6397]
To add the class, click "View All Selection" from COSC6397 (Special Topics in Computer Science). Currently the schedule only displays three classes. Doing so, you will be able to see the class "Intro to Interactive Game Dev." (Section 05-LEC(15055)) and add.