Refereed Publications on Gaming Systems:

Y. W. Ahn, A. M. K. Cheng, J. Baek, and P. S. Fisher, ``A Multiplayer Real-Time Game Protocol Architecture for Reducing Network Latency,'' IEEE Transactions on Consumer Electronics, 2009.

A. M. K. Cheng and R. Agarwal, ``Reducing Encoder Bit-Rate Variation in MPEG Video,'' Journal of VLSI Signal Processing - Systems for Signal, Image and Video Technology, Kluwer Academic Publishers, Volume 40, Number 2, pp. 261-271, 2005.